Outside games, I do illustration projects for music albums, podcasts and articles. Each provides an opportunity to experiment with new techniques and unconventional aesthetics.
Visual Development
All ideas begin as rough sketches that are used to hone ideas and identify solutions. Beginning with quick and cheap drawings, a large volume of ideas can be evaluated and filtered until the proper solution is chosen for development. This process is essential and works for story sequences, character designs, logos and layouts.
I have written and illustrated short comic stories appearing in various publications, including Cleveland Scene and Vagabond Comics.
I like to begin character-driven stories (User flows and game mechanics, too!) as storyboards. Although rough, it's the most quick and efficient way to evaluate ideas before production begins. Every explored idea represents huge cost savings on a project.
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