Role: Art Lead
At Zynga, I worked on multiple Farmville-adjacent projects as concept artist and art lead. My specific responsibilities varied between each game, but they all required a strong lens of humor.
Pirateville was a project that combined Farmville's core farming gameplay with the fantasy of being marooned on an island with sexy pirates. As art lead, I contributed character designs, logos, environments, buildings, props and pitch decks for internal review.
Chefville combined Farmville's core farming gameplay with the fantasy of operating a cutthroat restaurant business. I created an absurd amount of food illustrations and the occasional poster.
Frontierville combined Farmville's core farming gameplay with the danger and romance of the Wild West. As art lead, I did characters, environments, logos, animations, and small provocative illustrations that surfaced in Facebook's news feed.