At Zynga, I worked on multiple Farmville-adjacent projects as a concept artist and art lead. My specific responsibilities varied between each game, but they all required a strong lens of humor.
Pirateville was a project that combined Farmville's core farming gameplay with the fantasy of being marooned on an island with sexy pirates. As art lead, I contributed character designs, logos, environments, buildings, props and pitch decks for internal review.
This project was boat loads of fun, but got cancelled before it could set sail.
Chefville combined Farmville's core farming gameplay with the fantasy of operating a cutthroat restaurant business. I was a staff artist and created an absurd amount of food illustrations and the occasional poster. I was hungry the entire time.
Frontierville combined Farmville's core farming gameplay with the danger and romance of the Wild West. As art lead, I did characters, environments, logos, animations, and small provocative illustrations that surfaced in Facebook's news feed.